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Whitepaper · v2.0

Honey Ants: a living colony game with a real economy

How the game works, where GRAM comes from, how payouts are made and what the risks are. Written for players, partners and anyone who wants to understand the numbers behind the colony.

October 2026Telegram · TONRobinhood Chain · USDG10 languages
5,000+players in the first weeks
6queen species to raise
2×hard return limit per queen
24 hpayout review target

Abstract

Honey Ants is a colony-building game. It runs as a Telegram Mini App and, in a second edition, in the browser on Robinhood Chain. Players raise ant queens, feed and water their colonies, send workers on expeditions, fight other colonies and team up in clans against a daily boss.

The game has two currencies. AMBER is the play currency and never leaves the game. GRAM is the earning currency: GRAM produced by queens, won from the boss and leaderboards or earned from referrals can be withdrawn to a crypto wallet.

The economy rests on one rule: every paid queen has a hard return limit of 2× her price, counted after the food she eats. Together with daily food costs, one-way AMBER, fees and reviewed payouts, this keeps what the game pays out tied to what it takes in.

This document describes the game as it is live today. It is not an offer of any financial product, and returns are not guaranteed.

1Vision and principles

Most play-to-earn games are spreadsheets with a skin. Honey Ants started the other way round: a cozy, living ant colony that is fun to look after on its own, with a real reward layer on top. Every ant on screen is simulated: it carries food, raises larvae and defends the nest.

Design principles

  • Fun first. A free player can play every day, join a clan and climb the leaderboards without paying.
  • Effort matters. Care, timing and clan play change how much a colony produces. Two players with the same queen can see very different results.
  • Hard limits. No queen can pay more than 2× her price. There are no open-ended yields.
  • Clear rules. Prices, odds, fees and limits are shown in the game and in this document.
  • Fair play. Battles, the boss and balances are calculated on the server, and every payout is reviewed.

2Getting started

Getting into Honey Ants takes a few seconds:

  1. Open the game from @HoneyAntsBot in Telegram (or in the browser for the Robinhood Chain edition). No sign-up.
  2. Get a free queen. Every player receives a Tetramorium apprentice queen in a test tube. She lives 30 days and her honeydew pays AMBER.
  3. Learn the basics. A short tutorial and eight "First steps" tasks teach feeding, watering, collecting and hunting, each with an AMBER reward.
  4. Grow. When you are ready, start a paid queen (or the one-time Starter Pack) to produce GRAM, upgrade your nest and join a clan.
The nest: arena and honeydew jar on top, tunnels and chambers underground, care bars and food tray below.

3The colony simulation

Each colony is a small simulation that runs around the clock, also while you are away.

The care loop

Four bars show how a colony is doing:

  • Energy: honey stored for the workers, shown in days. Raise it with Honey drops.
  • Protein: food for larvae and workers, shown in days. Raise it with Flies, Mealworms and Grasshoppers. Live prey is hunted by the workers.
  • Humidity: how moist the nest is. Keep it between 40% and 80% with the Water button; it dries out every day.
  • Care: the overall score, calculated from the other three.
Colony info: level, workers, nest, equipment and daily production.
care target = 45% × energy fed + 45% × protein fed + 10% × humidity in range − 12% for each moldy food item

Care moves towards this target over a few hours. It multiplies honeydew production, it decides whether new workers are born (below 25% the colony shrinks) and it adds to battle power.

Workers, production and castes

Honeydew production grows with the number of workers. A new queen starts with a handful of workers, so her first days are slow; with good care the colony multiplies daily until the nest is full. Each colony can split its workers into three castes:

  • Foragers raise honeydew production.
  • Nurses make the colony grow faster.
  • Soldiers raise battle power.

The default split is 60 / 25 / 15. Each caste can be set between 10% and 80% in 5% steps.

Nests and equipment

The nest limits how many workers a colony can have. When it is full, workers stop multiplying until you upgrade. Nest prices grow with the size of the queen. Feeders keep food fresh longer and humidity systems slow down drying.

NestWorkersBase price
Test tube25Free
Ytong nest150500 AMBER
Acrylic formicarium4001,500 AMBER
FeederFood stays freshPrice
Ground1 dayFree
Plastic cup2 days150 AMBER
Glass feeder4 days400 AMBER
Ceramic stationNo mold900 AMBER
Smart feederNo mold, feeds automatically2,000 AMBER
HumidityDrying per dayPrice
Wet cotton18%Free
Drip irrigation7%300 AMBER
Automatic humidifierKept at 60% automatically1,200 AMBER
FoodPriceGives
Honey drop25 AMBER125 energy
Fruit fly5 AMBER5 protein
Mealworm30 AMBER30 protein
Grasshopper50 AMBER50 protein · needs 5+ workers

Levels, winged queens and slots

  • Levels. Colonies earn XP from care, collecting and battles. Each level adds 8% battle power.
  • Winged queens. After day 45, a paid colony with care above 60% can raise one winged queen. Founding her costs 80% of her species price in AMBER and starts a new colony with its own return limit.
  • Colony slots. A player can run up to 6 colonies at once, 7 with VIP.
Shop → Gear: nests, feeders and humidity systems.

4Queens and the return limit

Paid queens are the heart of the economy. A queen is bought once, with GRAM or with purchased AMBER (100 AMBER = 1 GRAM), and then produces GRAM through her colony's honeydew. Each pack also includes starter food, and the larger packs include equipment.

QueenRarityPriceReturn limitBattle bonusIncludes
TetramoriumApprenticeFree30 days, pays AMBER×0.7Test tube
Formica · Starter PackStarter2 GRAM4 GRAM×0.8Food pack · one per account
Lasius nigerCommon10 GRAM20 GRAM×1.0Food pack
MessorRare50 GRAM100 GRAM×1.15Food pack
CamponotusEpic100 GRAM200 GRAM×1.3Food pack
PheidoleEpic250 GRAM500 GRAM×1.9Food, feeder
AttaLegendary500 GRAM1,000 GRAM×1.6Food, feeder
OecophyllaMythic1,000 GRAM2,000 GRAM×2.2Food, smart feeder, humidifier
Founder QueenFounder5 GRAM10 GRAM×1.35K

How the return limit works

net return = GRAM collected − food eaten · the queen retires when net return reaches 2 × her price

Food eaten counts against the return: 1 energy unit is valued at 0.002 GRAM and 1 protein unit at 0.01 GRAM, the same as the shop price of the food. A well-fed colony grows faster, but what it eats is subtracted from the return. When the limit is reached the queen completes her mission.

With good care a queen pays back her price around day 70, then keeps producing until she reaches 2×. The Starter Pack (2 GRAM → 4 GRAM) takes about 50 days. These are typical values with good care, not promises.

A queen's net return over time (illustration)
0100%200%0306090120days → ≈ day 70: paid back continues up to 2×

Illustration with good care. The real speed depends on care, species, castes and nest size.

Renewal

A queen that completed her mission can be renewed for her full price. The colony keeps its workers, nest, level and equipment, and 2× the new price is added to the limit. Renewal skips the slow start of a new colony.

Limited queens

The 5K Celebration Chest marked 5,000 players: 500 numbered chests with a Founder Queen (5 GRAM, limit 10 GRAM), 30 days VIP, the Premium Season Pass, a Ytong nest, food, a Founder badge and a golden profile frame. Once sold out, it does not return.

A queen card. Every species has its own art, rarity and battle bonus.
The 5K Celebration Chest shows how many of the 500 are left.

5AMBER and GRAM

A

AMBER: the play currency

  • Earned from tasks, daily rewards, the wheel, expeditions, battles, the season pass, clan wars and the free queen.
  • Spent on food, equipment, decor, the wheel, the season pass, PvP stakes and clans.
  • AMBER can be topped up in TON: 1 TON = 100 AMBER, with bonuses of 3% to 12% on larger packs.
  • Reward AMBER vs purchased AMBER. AMBER won in the game can be spent on food, gear, decor, the wheel and the pass, but not on queen packs, PvP stakes or GRAM conversion. This stops free rewards from being turned into money.
  • AMBER can never be converted into GRAM and never withdrawn.
G

GRAM: the earning currency

  • Telegram edition: 1 GRAM = 1 TON. Robinhood Chain edition: amounts are shown in USDG (1 GRAM = 1.5 USDG).
  • Used to buy queens, renewals, VIP and packs.
  • Produced by paid queens, the daily boss, monthly leaderboards and referral commissions.
  • 1 GRAM converts into 105 AMBER (5% bonus). The other direction is closed.

Deposited and earned GRAM

The game keeps two kinds of GRAM apart. Deposited GRAM comes from a player's own payments and can only be spent in the game. Earned GRAM comes from queens, the boss, leaderboards and referrals, and only earned GRAM can be withdrawn. When a player spends GRAM, deposited GRAM is used first.

How value moves through the game
Your walletDeposit
Deposited GRAM
Queens · VIP · packs
Colonies produce honeydew
Earned GRAM+ Boss · leaderboards · referrals
Withdraw (5% fee)
AMBERFood · gear · wheel · pass · PvP
one way: 1 GRAM → 105 AMBER
The wallet: AMBER and GRAM balances, with earned and deposited GRAM shown separately.

6Game systems

Beyond the nest, Honey Ants has a full social and competitive layer.

Foraging map

Workers can be sent to six regions. Longer trips need more workers and carry more risk (some workers may not return), but bring back more energy and protein, rare hats and, from Sky Island, AMBER. Each player can start 3 expeditions a day (4 with VIP).

RegionTimeWorkersRiskLoot
Green Forest~4 h105%Energy and protein
Sand Dunes~6 h2010%Energy and protein
Ice Valley~8 h3515%Energy and protein
Dark Cave~10 h4520%Food, 5% hat chance
Volcanic Field~12 h6030%Food, 8% hat chance
Sky Island~17 h8035%Food, 12% hat chance, 5–15 AMBER

Invasions. From time to time a spider, a wasp or a rival colony attacks. Defending in time gives a +20% bonus; ignoring it can cost food.

The foraging map with its six regions.

Colony battles (PvP)

Players stake 100, 250, 500 or 1,000 purchased AMBER and send a colony against a rival of similar strength. The outcome depends on colony power (workers, level, soldiers, species, care, clan tech) and is calculated on the server. The system keeps 5% of the pool. One free training battle per day pays a small reward. After a battle a colony rests for about 3 hours.

Colony battles: training and staked battles.

Clans

A clan costs 2,000 AMBER to found and holds 30 members, expandable to 60 and 120 with the clan bank. Leaders can appoint up to 3 assistants, accept join requests and send invites.

  • Clan bank. Members donate AMBER. The bank pays for capacity (30,000 and 120,000 AMBER) and for technologies.
  • Technologies. War Spirit (+1% colony power per level), Rich Chest (+4 AMBER in the daily clan chest per level) and Fast Recovery (−8% PvP rest time per level), up to level 5 each.
  • Weekly clan wars. Clans score points from battles, defence and expeditions. Members of the winning clan get 50 AMBER and a grasshopper, the others 15 AMBER.
  • Clan quests. Weekly shared goals (hunting, collecting, battles, expeditions, donations) with rewards for every member.
The clan screen with the daily boss.

Daily clan boss

Every UTC day a giant bug appears for everyone: a scorpion, a centipede, a rhinoceros beetle, a tarantula or a mantis. Clan members hit it with their colonies, each colony every 2 hours. When the boss falls, the clan that dealt the most damage wins the day's pool, shared among its hitters by damage.

  • The pool is set by the team, by default worth 5 TON a day, paid 50% in GRAM and 50% in AMBER.
  • An unkilled boss escapes at midnight UTC and its pool carries over to the next day, up to 3× the daily amount.
  • A boss killed early comes back stronger the next day; a late kill raises its health only a little.
The daily boss and its prize pool.

Season pass

Each monthly season has 30 levels of 120 XP. XP comes from daily logins (+30), expeditions (+8), battles (+6), hunting (+4) and collecting (+3). The free track gives AMBER and food; the premium track (499 AMBER) adds more rewards and exclusive cosmetics: a gold crown at level 10, the Royal theme at level 20 and a legendary helmet at level 30.

The season pass with free and premium tracks.

Daily rewards, tasks and the wheel

  • Daily streak. Seven days of rewards, ending with 30 AMBER, honey, a mealworm and a grasshopper. Missing a day restarts the streak.
  • Daily tasks. Collect, feed, hunt, water and battle for AMBER and food. Milestones reward bigger goals such as a second colony or level 5.
  • Lucky wheel. One free spin a day; extra spins cost 35 AMBER (5 for 160). The odds are published in the game.
Lucky wheel odds
5 AMBER22%
1 Honey18%
15 AMBER16%
2 Mealworms14%
3 Flies12%
40 AMBER9%
1 Grasshopper7%
250 AMBER2%

VIP

VIP costs 9.99 GRAM or 999 purchased AMBER for 30 days and stacks if bought again:

  • Honeydew is collected automatically when the jar is full
  • A 7th colony slot
  • +1 expedition per day
  • 2% withdrawal fee instead of 5%
  • A daily VIP chest (5 AMBER and a fly)
  • A golden profile frame

VIP does not speed up production.

VIP perks.

7Ways to earn

There are four sources of withdrawable GRAM, and many sources of AMBER.

SourcePaysHow
Paid queensGRAMHoneydew collected from the jar, up to each queen's 2× limit
Daily bossGRAM + AMBERShare of the pool for the winning clan's hitters, by damage
LeaderboardsGRAMTop 10 of three boards every month
ReferralsGRAM10% / 5% / 3% of purchases by invited players
PlayAMBERTasks, streaks, wheel, expeditions, battles, pass, clan wars, free queen

8Deposits and withdrawals

Deposits

Telegram edition. Purchases are paid in TON from the player's TON Connect wallet (Tonkeeper, Telegram Wallet and others). Each payment carries a unique code; the server finds it on chain, credits it once and delivers the item. The bot then confirms what was bought.

Robinhood Chain edition. The player sends USDG to the game's treasury from the wallet they signed in with. The server reads the confirmed transfer from the chain and credits the balance. Purchases are then paid from the balance. Transfers from unknown wallets are held for manual review.

What happens when you pay
  1. You confirm in your wallet
  2. The payment arrives on chain
  3. The server matches it once
  4. Your item is in the game
  5. The bot confirms it

Withdrawals

  • Only earned GRAM can be withdrawn. Minimum 0.5 GRAM.
  • Fee: 5%, or 2% with VIP.
  • Limits: 500 GRAM per player per day and a game-wide daily limit.
  • Every request is reviewed, usually within 24 hours, including checks for multi-accounting and abuse.
  • Payouts go to the wallet linked to the account: TON in the Telegram edition, USDG in the Robinhood Chain edition. After the linked wallet is changed, withdrawals wait 24 hours.
  • Paid withdrawals are confirmed on chain and proofs are posted in the payout channel.

9Referral program

Every player has a personal invite link. When an invited player buys AMBER or a pack, the inviters earn a commission three levels deep, credited as earned GRAM that can be withdrawn after it is claimed in the Invite tab.

You
10%Level 1
5%Level 2
3%Level 3

Invite milestones pay AMBER at 1, 3, 10 and 25 friends (10, 30, 100 and 300 AMBER). There is no payment per invite on its own: commissions come from real purchases. Commissions from fake or self-referred accounts can be cancelled.

The Invite tab: personal link, levels and commissions.

10Monthly leaderboards

Three boards run every month: Strongest colony (total battle power), Most honeydew (honeydew collected this season; the free apprentice queen counts 1/10) and Most invites (invited players who became active this season). The top 10 of each board share 100 GRAM.

Accounts must be at least 7 days old, and results are checked before prizes are paid. A season lasts one calendar month; the launch season ends on 29 October 2026.

Monthly prizes per board (GRAM)
25#1
15#2
12#3
10#4
8#5
7#6
6.5#7
6#8
5.5#9
5#10
The leaderboards and the prize pool.

11Editions and chains

Honey Ants runs in two editions. They share the same game rules but have separate servers, databases, accounts and treasuries. Balances cannot be moved between them.

Telegram editionRobinhood Chain edition
WhereTelegram Mini AppAny browser, with a desktop layout
LoginTelegram account (signed launch data)Wallet signature (free, sends no transaction)
Payment assetTONUSDG, a US dollar stablecoin
Balances shown inGRAM (1 GRAM = 1 TON)USDG (1 GRAM = 1.5 USDG)
Network feesTONETH on Robinhood Chain (chain id 4663)
WalletsTonkeeper, Telegram Wallet and other TON Connect walletsMetaMask, Rabby, Robinhood Wallet browser
ExtrasBot messages, community tasks, chat giveaways, 5K chestAirdrop points, desktop layout
The Robinhood Chain edition on a desktop screen: balances in USDG and airdrop points at the top.

12Airdrop points and token plans

A Honey Ants token is planned. It has not been launched, there is no token sale, and nothing about it is for sale today. Its timing, supply and distribution are not final and will only be announced in the official channels.

To reward early players, the Robinhood Chain edition already counts airdrop points. They are kept moderate on purpose so they cannot be farmed:

  • First activity of the day: +10
  • Collecting honeydew: +1 each, up to 20 a day
  • Daily tasks: +5 each, up to 25 a day
  • Expeditions: +2 each, up to 10 a day
  • PvP battles: +2 each, up to 10 a day
  • Boss hits: +3 each, up to 15 a day
  • All activity together: at most 60 points a day (plus the daily +10)
  • Deposits: 10 points for every 1 USDG

How points will count, and how Telegram players can take part, will be announced before any distribution. Points have no cash value and do not guarantee an allocation. The team will never ask you to send money or your seed phrase to receive tokens.

13Sustainability

GRAM paid to players comes from the game's revenue: queens, renewals, VIP, packs, AMBER top-ups and fees. Honey Ants has no outside fund that backs payouts, so the design keeps payouts below revenue over time:

  • Hard return limit. No queen pays more than 2× her price, and the food she eats is subtracted.
  • Deposited GRAM is not withdrawable. Money paid in is spent inside the game.
  • One-way AMBER. GRAM can become AMBER, never the other way, so free rewards cannot be cashed out.
  • Daily sinks. Food, equipment, decor, the wheel, the pass, PvP fees and withdrawal fees take currency out every day.
  • Fixed reward budgets. The boss pool and leaderboard prizes are set amounts, not a share of player balances.
  • Reviewed payouts and daily caps per player and for the whole game.

Money in

  • Queens and renewals
  • AMBER top-ups and VIP
  • Withdrawal and PvP fees
⇄

Money out

  • Queen returns (max 2×)
  • Boss pool and leaderboards
  • Referral commissions

Most queens are paid out over two to three months, so the treasury keeps a reserve for queens that are still producing. The team can adjust prices, pools, fees and caps when needed; changes are announced in the announcements channel.

14Security and fair play

  • Server-authoritative. Balances, colonies, battles and the boss are calculated on the server. The app only sends actions, so balances cannot be edited from the client.
  • Verified logins. Telegram launch data is checked against Telegram's signature. Wallet logins use a one-time message signed by the wallet; no transaction or approval is ever requested at login.
  • On-chain checks. Payments are credited only after they are found on chain, and each transaction can be credited only once.
  • Reviewed payouts. Every withdrawal is checked before it is sent. Robinhood Chain payouts are signed by the team's own wallet; no private key is stored on the server.
  • Backups. Game data is written to a journal and backed up continuously.
  • Anti-abuse. Multi-accounting, bots and referral abuse are checked before payouts and prizes. Accounts that break the rules can be closed.

Stay safe

The team will never ask for your seed phrase or private key, and never messages you first asking you to send money. The only official links are on honeyants.fun and in the announcements channel.

15Roadmap

Done

  • Telegram Mini App with TON payments and 10 languages
  • Clans, clan wars, clan bank and technologies
  • Daily clan boss with a GRAM and AMBER pool
  • Season pass, monthly leaderboards and VIP
  • 5K Celebration Chest and community giveaways
  • honeyants.fun website and this whitepaper

Now

  • Robinhood Chain browser edition with USDG and airdrop points
  • Creator and partner campaigns
  • Clearer purchase messages from the bot

Plans can change. Only features that are live are covered by the rest of this document.

16Risks and disclaimer

Please read

  • Honey Ants is a game, not an investment. GRAM and AMBER are in-game currencies, not securities or deposits.
  • Returns are not guaranteed. Payouts depend on game revenue, on how you play and on the game continuing to operate. You may get back less than you spent.
  • Prices, rewards, fees and limits can change. Crypto prices move and network fees apply.
  • Blockchain transfers cannot be reversed. Sending to a wrong address or network means the funds are lost.
  • Withdrawals can be delayed or refused when abuse is suspected, and accounts that break the rules can be closed.
  • Only spend what you can afford to lose. You must be 18 or older and make sure playing is allowed where you live.

The full rules are in the Terms of Service and the Privacy Policy.

17Appendix

Parameters

Current default values. The team can adjust them; the game always shows the live values.

ParameterValue
Return limit per paid queen2× price, after food
GRAM → AMBER1 → 105
AMBER → GRAMNot possible
Withdrawal fee5% · VIP 2%
Minimum withdrawal0.5 GRAM
Withdrawal limit per player500 GRAM a day
Referral commission10% · 5% · 3%
Colony slots6 · VIP 7
VIP9.99 GRAM or 999 AMBER / 30 days
Daily boss pool5 TON a day · 50% GRAM, 50% AMBER
Boss carry-over limit3× the daily pool
Leaderboard prizes100 GRAM per board, top 10, monthly
PvP stakes · fee100–1,000 AMBER · 5%
Clan size30 → 60 → 120
Expeditions per day3 · VIP 4
Season pass30 levels · premium 499 AMBER
Robinhood Chain display rate1 GRAM = 1.5 USDG

Glossary

AMBER
The play currency. Cannot be withdrawn or converted into GRAM.
GRAM
The earning currency. Earned GRAM can be withdrawn.
Honeydew
What a colony produces; collected from the jar as GRAM (or AMBER for the free queen).
Care
A colony's overall condition, from energy, protein, humidity and mold.
Return limit
The most a paid queen can return: 2× her price, after food.
Deposited GRAM
GRAM from your own payments; spendable in the game only.
Earned GRAM
GRAM from queens, the boss, leaderboards and referrals; withdrawable.
Reward AMBER
AMBER won in the game; not usable for queen packs, PvP stakes or GRAM conversion.
Castes
How workers are split between foragers, nurses and soldiers.
Winged queen
A new queen raised by a mature colony with good care.

Honey Ants Whitepaper v2.0 · October 2026 · This document describes the game and is not an offer or solicitation of any kind. Questions: support.

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